NATURE'S ALLY

	A lone figure walks into town, surverying the area.  As the figure looks around, a small boy is crying near the front door of the house.  In his hands he holds a small cat, who's back legs have been smashed.  The figure walks up to the boy and places a hand on his shoulder, telling him everything is going to be okay.  The figure places a hand on the cat and begins to pet it.  Within seconds, the cat begins to purr and stand up.  The boy thanks the figure and hugs the cat to him and runs inside to tell his parents.

	A bear tries to struggle out of a trap, but cannot seem to get out.  An elf walks over to it, talking to the bear, reassuring it.  The bear calms down as the elf approaches.  The elf opens up the trap to let the bear out.  Then, touches the bear.  The wounded leg heals quickly heals and the bear nuzzles the elf in thanks.  The elf pats the bear and they head off into the forest.

	These are Nature's Allies.  They are the ones that help protect the the animals of nature.  These are the ones that will risk life and limb to save any animal.  It is their belief that, without the animals, life will suffocate and die.  It is these few that prevent the poachers from killing animals senselessly, stopping hunters from killing for sport, and the trappers from taking the lives of the animals.  While elves and half-elves make up most of these dedicated few, there are representatives from nearly all walks of life.

	Druids and rangers are the most likely to follow this narrow path, while paladins, clerics, and barbarians have joined the ranks.  Most other classes find the path not to their liking, but there is still those possibilities.

PREREQUISITES:
	Race: Any
	Alignment: Any non-evil
	Base Attack Bonus: +4
	Skills: Handle Animal 6 ranks, Heal 4 ranks, Knowledge (nature) 3 ranks
	Special: Ability to cast 2nd level divine spells

Class Skills: The nature's ally's class skills (and relevant ability modifiers) are Climb (Str), Concentration (Con), Craft (Int),
	Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (nature), Listen (Wis), Move
	Silently (Dex), Spot (Wis), Survival (Wis), and Swim (Str)
Skill Points at Each Level: 4 + Int modifier

	Base	Fort	Ref	Will		Spells
Level	Attack	Save	Save	Save	Special	per Level
1	+0	+2	+0	+2	Animal empathy	+1 divine spellcaster level
2	+1	+3	+0	+3	Healing touch	+1 divine spellcaster level
3	+2	+3	+1	+3		+1 divine spellcaster level
4	+3	+4	+1	+4	Animal friendship	+1 divine spellcaster level
5	+3	+4	+1	+4		+1 divine spellcaster level
6	+4	+5	+2	+5		+1 divine spellcaster level
7	+5	+5	+2	+5	Animal speech	+1 divine spellcaster level
8	+6	+6	+2	+6	Heal animal	+1 divine spellcaster level
9	+6	+6	+3	+6		+1 divine spellcaster level
10	+7	+7	+3	+7	Legend's gift	+1 divine spellcaster level

Animal Empathy - When an ally comes within 30 feet of any animal, the ally can make an animal empathy check
	(DC 10 + number of HD of animal).  If successful, the animal treats the ally as a trusted ally.  This is 
	similar to the animal friendship, except that the animal is not befriended, but merely understands that the
	ally can be trusted.  This is permanent so long as the ally treats the animal fairly

Healing Touch - Like the paladin ability lay on hands, the ally can heal hit points per day equal to the character's
	Nature's Ally level times their Wisdom modifier.  This does not have be used all at once, but can be used
	throughout the day.  This ability can only be used on themselves and animals.  It will not work on
	non-animals, other than themselves

NATURE'S ALLY (con't)

Animal Friendship - By merely being within 30 feet of an animal, the ally can, at will, use the animal friendship
	spell as a spell-like ability.  Since the animal can sense that the ally is a friend, the DC save for the Will
	save is increased by +4 at level 4, and +8 at level 8.  Just like the animal friendship spell, the ally is 
	limited to the amount of creatures they can have (see animal friendship spell for further information)

Animal Speech - At 7th level, the ally can speak with and understand all animals that are within 100 feet of them.
	This supernatural ability is in continual use.

Heal Animal - The ally, 1/day/level, can heal an animal of HD equal to double the character's Nature's Ally level.

Legend's Gift - At 10th level, 1/day, the ally has the ability to wild shape into a legendary animal (as like the
	druid's wild shape ability).  The only thing that differs from the normal legendary animal is that they retain 
	their intelligence and wisdom, and their original AC remains the same.  However, they cannot use spells or 
	use their weapons.  Other legendary animals can sense that they are not true legendary animals, but know 
	that they are trusted friends.  Shifting back to normal form is part of this ability