COMBAT MEDIC

	Wars happen more often then people want them to.  So, the warriors gather together to create an army to repel the opposing force or the attacking force creates an army to invade other lands.  And, in war, there is carnage, destruction, and death.  And, as always, there will be those that are injured.  That is where the healers come in, healing those injured away from the battle field.  But there are those healers daring enough to go into the battle field and heal them there, instead of taking them back behind the lines.  This is where the Combat Medic comes in.

	The Combat Medic is a specialist in the healing arts, which includes not only their spells, but their knowledge of herbs and medicine, anatomy, and their unique ability to perform surgery while all hell breaks loose all around.  The Combat Medic is an essencial part of virtually any army, patching the soldiers back so they can continue to fight, which, unfortunately, infuriates the other side to no end.  Imagine, a fighter taking down an opponent, then, a few seconds later, that same opponent, back up and ready to fight again.

	The Combat Medic were first introduced into the armies of the Knight Protectors of the Great Kingdom.  They were the first to realize the potential of the Combat Medic in combat situations.  Ever since then, every army that has these knights in them will have at least a couple of Combat Medics ready to back them up.  In fact, the Knight Protectors of the Great Kingdom and Combat Medics are often seen together on adventures.

REQUIREMENTS

Must have the ability to cast 3rd-level divine spells
Race: Any
Alignment: Any good
Base Attack Bonus: +4
Feats: Combat Casting, Skill Focus (Heal), Brew Potion
Skills:
	Concentration: 7 ranks
	Diplomacy: 6 ranks
	Heal: 7 ranks
	Knowledge: Plants & Herbs: 4 ranks
	Knowledge: Poisons: 4 ranks
	Knowledge: Diseases: 4 ranks
	Spellcraft: 6 ranks

Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Int), Profession (Wis), Spellcraft (Int)

Skill Points Per Level: 2 + Int. Modifier

Hit Die: d8

WEAPON & ARMOR PROFICIENCIES

Combat Medic is proficient in all simple weapons.  Is proficient in all armors (light, medium, heavy) as well as all shields.

SPELLS

Can cast divine spells, but, unlike the cleric, these new spells gained in this prestige class must be from the Combat Medic spell list

	Base	Fort	Reflex	Will	
Level	Attack	Save	Save	Save	Special
1	+0	+2	+0	+2	+1 spellcasting level, surgery bonus
2	+1	+3	+0	+3	+1 spellcasting level, spell bonus
3	+2	+3	+1	+3	+1 spellcasting level, speed healing
4	+3	+4	+1	+4	+1 spellcasting level, surgery bonus
5	+3	+4	+1	+4	+1 spellcasting level, spell bonus
6	+4	+5	+2	+5	+1 spellcasting level, speed healing
7	+5	+5	+2	+5	+1 spellcasting level, surgery bonus
8	+6	+6	+2	+6	+1 spellcasting level, spell bonus
9	+6	+6	+3	+6	+1 spellcasting level, speed healing
10	+7	+7	+3	+7	+1 spellcasting level, death ward

COMBAT MEDIC (con't)

SPECIAL ABILITIES

Spell level:  Increases as if the character stayed a cleric

Surgery Bonus:  Combat Medic gains a +2 to Heal check when performing on-the-spot surgery at 1st, 4th, and 7th level

Spell Bonus:  Combat Medic gains the ability to cast one additional spell with the Healing descriptor that they can cast from the 
	Combat Medic's spell list

Speed Healing: At 3rd level, 1/day, the combat medic can cast one of their healing spells as if it had the quicken feat on it.
	This ability is increased once a day at levels 6 and 9.

Death Ward:  Can cast True Resurrection once a day.  This does not affect the character's spells per day.  This is a supernatural ability

Combat Medic Spell List

0-level Spells	2nd-level Spells	4th-level Spells
Create Water	Aid	Cure Critical Wounds
Cure Minor Wounds	Calm Emotions	Death Ward
Detect Disease *	Cure Moderate Wounds	Neutralize Poison
Detect Poison	Delay Poison	Restoration
Light	Gentle Repose	Tongues
Purify Food & Drink	Lesser Restoration	
Resistance	Remove Paralysis	5th-level Spells
Virtue	Shield Other	Healing Circle
		Raise Dead
1st-level Spells	3rd-level Spells	
Bless	Create Food and Water	6th-level Spells
Burial Blessing	Cure Serious Wounds	Heal
Comprehend Languages	Helping Hand	Heroes' Feast
Cure Light Wounds	Negative Energy Protect	
Deathwatch	Prayer	7th-level Spells
Endure Elements	Protection From Element	Greater Restoration
Remove Fear	Remove Deafness/Blind	Regenerate
Sanctuary	Remove Curse	Repulsion
	Remove Disease	Resurrection
		Righteous Wrath of the Faithful
8th-level Spells	9th-level Spells
Discern Location	Miracle
Mass Heal	True Resurrection